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wuffy69
06-13-2005, 07:57 PM
How about different types/lengths of pubic hair. The simple V, a landing strip, bald and of course matching the girl's hair.

Also, any changes that are user configurable would be awesome. Ability to input the girl's dimensions - height, waist, hips, lips, breast size etc as well as coloring - hair, eyes, lipstick, skin tone...

Anyway, that should keep you busy until 3.0 or so.

Delos
06-13-2005, 08:04 PM
Hey Wuff,

Ya they sound like great ideas, I will get as many into the future updates and versions as I can.

One idea we are going to do within the next month, that you can save you moves from the game and then play them on a screen saver.

wuffy69
06-13-2005, 08:15 PM
Great, that'll be nice as well. I figured I'll throw out a but of ideas and hopefully a few will be incorporated into something truly amazing. Keep up the great work and it's nice to get feedback back from the designers very quickly.

I'm sure you've probably tried this but a quick Internet search for dancewear, clubwear and costumes gives a whole bunch of links to great outfits and costumes for future dancers. Man, research and developement really sucks.

Delos
06-13-2005, 08:22 PM
You should of been then trying to name all the dance moves, and the motion capture was really a lot of work....

Hansel
07-09-2005, 04:04 PM
I'd like a bit more detail on some areas of the dancer. There's an amazing amount of detail on this girl (thank for paying so much attention to her face and expressions!), but other focal areas seem to need a bit more work. For example, some moves cause the image map for her labia to get stretched out of proportion. The result ends up ruining the illusion if you're any closer than about 10 scale feet. Some polygons are moving too far apart?

Also, how about a move where she runs her hands up her body from hips to neck? I've heard this game originated with jiggling polygons in mind, there's a jiggle-causing move that should prove popular.



-Hansel.

Delos
07-09-2005, 04:10 PM
Hi,

In our next model/dancer we will put a bit more work into the nether regions.

The running of the hands along the body is a bit harder but it might be possible.